The tool isn't perfect however and didn't seem to be able to load some of the 'seadog' armor meshes, so those files got corrupted (their size is 0 kb.), also indicated by a couple of errors the program threw during the process. After using it on Immersive Armor's meshes this folder contained meshes from two armor sets: the 'seadog' armor and the 'Battlemage' armor. If the tool finds something, it puts the fixed version in the 'Out' folder. Anyway, one of the mods that I did check was Immersive Armors. To use it, you need to copy the meshes of interest to its 'In' folder, so I couldn't be bothered to do this with ALL of my mods. These issues with indexes appears when you copy blocks with Nifskope from one NIF file to another with different quantity of strings in Header. This tool searchs for this issue and fix it by giving a new name and index to the corrupted block.Īlso it will add a new name to a block if there was no name before (to prevent issues with such NIF file in Creation Kit). These issues are rare but incredibly hard to find.
If such index will be out of range of array of names in the Header of the NIF file, you will get CTD in game or Creation Kit. This tool allow you to auto-check indexes of the NIF blocks:, и which are used to point to a name of this block.