That was obviously bad, so the devs made them real objects that could be interacted with, but that also meant other objects could collide into bees-including a certain horse-drawn carriage. Bees were at one point in Skyrim's development intangible, which meant you couldn't pick them up. The bug had to do with bees-the item you nab for making certain potions. 'Nobody knew what was going on at first,' recounted Nate, until someone realized that a squashed bug elsewhere had caused a new one for this introduction. Related: Skyrim: 15 Tips For An Archery BuildĪt one point, according to Nate, the developers noticed that the cart was catapulted skyward for seemingly no reason.
Add 'SIntroSequence' under the General section to the ini and youll never have to worry about the intro again. Bumps, rocks, or strange physics bugs would cause the cart to violently shake, spin, or send its horses careening off into the woods. Instead of downloading this mod or editing any file names, which may get updated later by Steam, you can just edit the Skyrim.ini in your 'Saved Games' or 'My Games' directory. It sure seems like a whole lot of trouble could have been avoided if the cart were simply intangible and the characters were merely floating inside it.īecause the cart was physically real in terms of Skyrim's engine, anything that got in its way would send it flying into orbit. “ Why you ask? Good question,” and it’s a question we’ll never know the answer to. While the rest of us have seen the Skyrim intro thanks to a never-ending flood of memes, Nate’s issues with it stemmed from how the cart itself was physically simulated and then told where to go.